What’s more, the class that you switch to will level at an incredibly fast pace thanks to fighting mobs that are far above its level. You won’t have any points put into your talents and you will only have access to the starter skills, but, all told, it is a fairly comfortable experience. You can switch to another class and keep playing where you are without skipping a beat. Say you’re level 30 and you’ve only played as one class, which is also around level 30. An interesting side-effect of that level of accessibility is that character and class levels are separate. The class system was undoubtedly implemented in this manner in the name of making all classes as accessible and easy to use as possible.
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Unfortunately, the fact that each class only has two talent trees means that your choice is effectively limited to one of two roles, but the system still affords some control over your character’s development in lieu of a skill tree. For example, the Swordmaster class can can become either more of a tank role or more of a damage-dealing role, depending on the talent tree that you end up putting more points into. Each class gets one skill point per level that can be put into talents that increase various stats, effectively allowing players to customize the role of each class.
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Given the way that skills are handled, class customization is primarily done through the use of talent trees, of which each class has two. An additional set of general skills that can be used by any class, granted you’ve unlocked them by leveling specific classes, is available each class can have two equipped at any one time. There is a single core set of skills that each class unlocks as it levels. It’s not the most involved process and, by the time you’ve leveled a single class, you will have unlocked all of the others, but it does give you an additional goal during the leveling process.Ĭlasses themselves are also handled fairly differently. You are required to complete specific story quests before you can play as certain classes. However, not all classes are unlocked from the get-go. With the click of a button, you can switch classes without the need to return to town. It takes inspiration from games like Final Fantasy XIV by allowing players to play as every class on one character. Twin Saga handles classes differently than most MMORPGs. What’s more, I actually read all of the dialogue, which is a clear sign that the game is doing something right. Some of the dialogue went on for far too long, and I often found myself wondering why I was on the tenth pane of text before I had even made it to a point where I could hand in the quest I was working on, but, for the majority of my time with the game, I was laughing at something or other. Twin Saga has the cast of characters with overblown personalities, the humorous inner monologue that is constantly criticizing the characters you encounter, the sexual undertones, the cleverly placed jokes that break the fourth wall, and the major plot advancements at the end of each zone, each of which represent one leg of an overarching journey. The way that the plot plays out is not unlike that of the text-version of an entire anime series. In a sea of MMORPGs that don’t seem as if any effort was put into the story or world, Twin Saga’s exceeds in standing out. Not only is the source quite good, the translation might be Aeria Games’s best yet.
![dragomon hunter classes review dragomon hunter classes review](https://mmoculture.com/wp-content/uploads/2016/03/Dragomon-Hunter-Dustdevil-Balestrom.jpg)
Perhaps even more surprising is the fact that the majority of that text is quality work. The aesthetic isn’t all that makes Twin Saga feel like an anime. You will go to a linear zone, follow a localized, but fairly detailed subplot that inevitably advances the main plot, and then go back to the overworld so that you can advance to the next zone of its kind. There’s even an overworld, tiny trees and all, that you use to travel from zone to zone. From the art style to the way your character moves, the game feels like a JRPG with a classic tab-targeting combat system. X-Legend is the same studio that developed Aura Kingdom, Eden Eternal, Grand Fantasia, Dragomon Hunter, and various other Anime MMORPGs.įrom the very moment that I spawned in-game and started moving around, I was surprised by the game’s stunning likeness to classic 3D JRPGs. It offers a few unique features over its predecessors, but are those features enough to set it apart from them? Gameplay is largely familiar, featuring tab-targeting combat and a quest-driven story. In it, you discover that you have a goddess inhabiting you and you must help her save the world from her evil sister, who is trying to throw the world into chaos.
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Twin Saga is the latest in X-Legend Entertainment’s portfolio to make it to Western shores.